HMD game FOV calculations should now be more reliable. When ‘Force FOV’ was set to ‘Output’ it was possible the game FOV could accidentally be modified. HMD ‘Track Yaw and Pitch’ and ‘Track Roll’ settings now save and load correctly. The 'Force Safe HMD FOV' hotkey (by default Numpad +) can now be held (for temporary change) or tapped (to toggle). There is a new ‘Reverse Roll’ setting in the ‘Head Tracking’ sub-menu. The ‘Flight Simulator X’ hang after the launch screen has been resolved. The ‘Auto-Calc Yaw and Pitch Scale’ setting in the ‘Head Tracking’ sub-menu has been replaced by a ‘Calibrate’ button.
The mouse cursor should now duplicate correctly when the game is windowed. There is now a special registry key to allow display profiles that should require fullscreen to render in a window (including the Rift). Please be aware that beta versions are not fully tested. This beta version must be installed on top of an existing TriDef 3D installation (a 14-day trial can be downloaded here). We're pleased to announce that TriDef 3D Ignition now includes experimental Oculus Rift support for several DirectX 9 games.