Most of the perks obtained this way are related to the skill or task that was completed to earn it. Challenge tasks can be accessed from the Pip-Boy menu on the 'Misc' page, accessible from the 'Data' section. Companions told to wait are still counted as active companions.Ĭhallenge perks are unlocked by fulfilling certain requirements. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between them and their companions. The perk remains in effect so long as the companion is currently following the player character. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. With all DLCs installed there are 117 regular perks.Ĭompanion perks, as their name suggests, are granted by one's companions.
One can get up to a total of 25 non-challenge perks with all four DLCs installed. Other types of perks are granted through completing various tasks and do not count against the limit of regular perks. Only regular perks may be selected during level up. Additionally, six of the regular perks can be chosen more than once, such as Intense Training. There are 88 regular perks, 8 companion perks, 16 challenge perks, and 18 special perks.
To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced.
Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels.